More and more smartphone manufacturers have been moving towards on-screen buttons, with Google really pushing for it over the physical button alternative. However, there are still a few OEMs (we're looking at you, Samsung) that have preferred to keep things a bit more traditional. Tell us which way you prefer and why.
A New Game Concept for WM – Wheel
XDA member RDT has created a game for WM that anyone with a Windows powered device can enjoy (even those of you still sporting a Wallaby or a Toshiba e740. The game is called Wheel and the basic objective of this game is to control a little robotic wheel to collect stars while running away from a space demon. The demon will try to take your hard earned stars so you have to try and outrun it before it reaches you. The game uses the multi-touch SDK released not too long ago, which enables old resistive screens to have multi-touch capabilities.
The game seems fun and quite addictive, but if you think that it could use some other improvements, please be sure to let the dev know.
Let me introduce you my new platform game for Windows Mobile, playable at Pocket PC 2002 and above (yes, really). I’m not a big fan of apps that works on one display resolution only, so the game is screen resolution independent (you can play on QVGA or WQVGA), however it looks best on the HVGA, VGA and WVGA screens.
The most important is that you can press more than one virtual button on you classic resistive screen (as it was capacitive), which makes this type of game comfortably playable even without hardware buttons. Nice, isn’t it?
You can find more information in the game thread.
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