Get Your Cargo to its Destination in 4×4 Military Operations Reborn
Posted July 28, 2014 at 03:30 am by egzthunder1
Racing games have evolved quite a bit since the days of Pole Position back in the 80’s. In the past 3 decades, the pixelated textures have long since been replaced, along with any and all graphical representations of cars, surroundings, backgrounds, and so on. On top of that, the AI on for your computerized opponents has gotten far better and it no longer lets you win easily. Finally to top things off, you now get the added feature of physics-based gameplay that will make you think twice about wanting to drive that military tank to beat your opponents. All these combined make for really great gameplay, and since we now have more power than ever to run games that take a little more hardware power than what Pole Position did back in the day, it is time to enjoy it at our leisure in the comfort of our mobiles. With all this in mind, XDA Forum Member awais007 has something in store for us.
4×4 Military Operations Reloaded is a game developed by bitGraphix Interactive, in which you are the driver of a 4×4 pick-up truck with a trailer full of military supplies for your allied troops. The problem is that the terrain through which you must take your cargo is not exactly car friendly, let alone having to haul a trailer which adds to the overall difficulty. Remember the aforementioned physics? Well, not only are they there for your truck, but they are there as well for your load. This means that a heavier load might make it more complicated to drive your truck. The game is filled with details such as light and smoke particles, as well as dirt from when your wheels spin in place. The dev put a lot of attention to detail in this piece and it shows.
They are looking for some feedback, so if you happen to have an idea or two that might make the game a tad better, please share with them. Also, and last but not least, bug reports are always welcome as well. You can find more information in 4×4 Military Operations Reborn’s original thread.
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