Antigravity Tetrix Puts New Spin on an Old Classic
Posted October 20, 2013 at 05:30 am by Will Verduzco
Whether you grew up playing the game on Gameboy and NES in the late 80s / early 90s, or if you’re part of the younger crowd who played the game on a TI graphing calculator, nothing was quite like Tetris. The game, which was first released in 1984, quickly became an iconic hallmark of a generation or two of budding gamers. In fact, the game has ranked highly on so many “top video games of all time” lists, that one would have to be crazy to never have played.
Over the years, there have been more than a few clones that have tried to change the formula in some way. Some, such as the popular TetriNET v1, have turned out fantastically. Others, however, have needlessly complicated a game whose appeal is largely due to its simplicity. Now, XDA Forum Member carbonpeople wishes to offer a souped-up version of the original that retains the good points of the original, while adding another degree of depth to the gameplay.
For the most part, Antigravity Tetrix plays like the original. However, the game diverges from the original by giving you six different planets to choose from. Each planet features different natural events and alien attacks, giving a truly diverse experience. Additionally, there are exploding blocks, thunderstorms, and missile attacks—all of which serve to make the game frustratingly difficult at times. As one would expect from the game’s title, there’s an antigravity mode, in which solving the puzzle prompts blocks to fly away.
If you’ve been looking for a new take on Tetris, make your way over to the game thread. While not exactly the same as the original, you may find you enjoy the added complexity in this variant.
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