Android and openness is something we talk about all the time, but the recent developments in the industry point towards inherent flaws with this very premise. Be it from bloggers, political institutions or corporations, Android is seemingly not open enough. The “War on Openness” is ironically becoming an open war, where many players are increasing their stakes and scope to try and land a bigger hold - or at the very least, restrict Google’s - on what is the world’s...
Get an Early Glimpse of AnTuTu Benchmark 5!
There are two kinds of people here at XDA-Developers: those who focus on the looks and functionality of a device, and those who focus almost exclusively on raw power, performance, and how well it stacks up against other devices within the same tier. The latter group relies heavily on certain types of apps and modifications that boost performance (tweakers, kernels with various governors, etc.), as well as benchmarks to measure said performance benefits.
Since the introduction to Android, we have seen various benchmarks that have allowed us to see how tweaking settings affects the performance of a device. One of the biggest names in this field is without a doubt AnTuTu Benchmark. For those not familiar with this class of benchmark, apps like AnTuTu utilize a series of tests that measure graphical and arithmetic performance, as well as I/O read and write speeds and several other factors. These results are then compiled and given a numeric value in the form of a component and total scores.
AnTuTu has been around for a while and it is currently officially in version 4. But just like most things in the Android ecosystem, if the app intends on staying on top of this ever shifting world, it must evolve. With this in mind, XDA Forum Member AnTuTuLabs comes to us bearing good news for the performance-a-holics here. Version 5 is currently in its development stages, but it seems to have reached a point where it is safe enough to test drive. The new benchmark suite seems to include various goodies such as a single-threaded performance test, as well as a few types of graphics testing that will utilize the full potential of your 2D and 3D graphics chip. This then allows you to obtain a rather clear picture of how well your device compares to others.
The app promises to be a ground breaker, much like its predecessors. If you are interested in generating your own opinion regarding the app, please take a look at the OP of the thread and send an Email to the address provide. You should receive an early preview to the app shortly, courtesy of AnTuTuLabs. Needless to say, please report any bugs you may run into.You can find more information in the AnTuTu Benchmark thread.
Want something on the XDA Portal? Send us a tip!
Smartphone cameras have advanced so tremendously over the past few years that they have almost completely replaced point and shoot digital cameras for the most of us. Furthermore, since our smartphones are always with us, the majority of us end up taking tons of photos throughout the lifespan of our devices. But what happens to all the old photos you take? Do you store them on an external hard-drive or keep them backed up to an online cloud service like Flickr? Let us know what your favorite way of storing old photos is and why.
Before the release of Android 5.0 Lollipop, the Holo Design guidelines served as the official reference for Android design, right from IceCream Sandwich to KitKat. However, updates to the guidelines were few and far between, leading to a lack of synchronization between Android design and current UI/UX trends. Google seems to have learned from their mistake the last time around, and earlier this week, a significant update was released for the Material Design guidelines, marking the second revision in less...