Are In-App Purchases Effective for App Monetization?
So you’re finished with your application, you’ve tested it, and made it pretty. One thing’s missing, though. You realize that you need to put some food on the table, so you look into app monetization options. And who’s to blame you? After all, you put some seriously hard work into your application and you deserve to be able to put some food on the table for your efforts.
As a developer, you have access to several options when it comes to app monetization. Your main choices essentially come down to selling your application as a paid app in any one of a number of app markets, making it free but with ads, and going the “freemium” route with IAPs (in-app purchases).
To help new developers determine what they should try, XDA Recognized Contributor KidCarter93 recounts his own experiences with IAPs. Other developers have tossed in their experiences with IAPs and other methods of monetization, listing concerns that range from the pragmatic such as not having to maintain multiple application versions with the IAP/freemium model and piracy.
To learn more, head over to the discussion thread and read others’ experiences. And if you have experience trying different methods of monetization, toss in your own two cents stating whether you’ve had any luck one way or another.
Want something on the XDA Portal? Send us a tip!
In a not entirely surprising move, Google announced that it's putting an end to SMS notifications for Google calendar as of June 27th. They stated earlier, "SMS notifications for Google Calendar launched before smartphones were available. Now in a world with smartphones and notifications, you can get richer, more reliable experience on your mobile device, even offline". Google Drive for Work, Google Apps for Work (paid edition), Education and Government customers will not be affected by these changes and can continue using...
One year ago, Google introduced cardboard. Amazingly enough, that was all it took to fire up the Virtual Reality scene on Android, and what began as an open design concept exploded into thousands of apps and dozens of headsets from big and small vendors alike. Now, there are more than 1 million cardboard viewers/handsets - a Google-quoted number that might not even be accurate given the ease with which headsets can be rigged through off-the-shelf equipment. This year, cardboard returned...
Android M preview images are available. That and much more news is covered by Jordan when he reviews all the important stories from this week. Included in this week's news is the announcement of Google's Project Tango going on sale and be sure to check out the article talking about Google's Roboto font going open source. That's not all that's covered in today's video! Jordan talks about the other videos released this week on XDA TV. XDA TV Producer TK...