More and more smartphone manufacturers have been moving towards on-screen buttons, with Google really pushing for it over the physical button alternative. However, there are still a few OEMs (we're looking at you, Samsung) that have preferred to keep things a bit more traditional. Tell us which way you prefer and why.
Ariel Shimoni to Talk Monetization at XDA:DevCon 2013
I will be the first to admit that I’m cheap. When browsing the Google Play Store, an application has to do a lot and do it simply and easily for me to spend any amount of money on the app. However, I understand that developing an app takes a lot of time, effort, cursing, and knowledge; and the developer deserves to be paid. So I tolerate ads and in-app purchases.
Android is the world’s most popular mobile OS, with the Play Store growing at an incredible rate. Thousands of new apps are added daily, all trying to get a piece of the pie and turn into the next Angry Birds. What is really the best strategy to pursue to consistently generate revenue in this “free” ecosystem?
Ariel Shimoni, Director of Publisher Relations at StartApp, will be discussing this and monetization in general at XDA:DevCon 2013. He has been with StartApp for the past 2 years, handling their developer lifecycle. From lead to account and support, helping grow StartApp to over 25,000 apps and an Ad SDK downloaded over 800M times to date. Before StartApp, he spent 3 years as an account manager in the online marketing world, focusing on performance and downloadable products.
With this knowledge and skills in hand, Ariel will review some of the most popular models currently used by apps in the Play Store, like banners to icon ads. During the presentation he analyze each model and try to help you to figure out how to best match your app to the right business model for you.
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