From pattern locks to the controversial face unlock, there are a number of different ways you can secure your Android phone's lockscreen. Some methods are clearly more secure than others, but it comes down to user preference at the end of the day. So, which lockscreen security type do you prefer and why?
Developer Furthers the XDA Mantra with Guide to TWRP Your Device
Back in 2003, a group of mobile device enthusiasts decided to create a community where other like-minded enthusiasts and developers could come together, share ideas, and learn to take their devices to new heights. Now, almost 10 years later, XDA Recognized Developer Dees_Troy has continued that mantra.
For the unfamiliar, Dees_Troy is part of Team Win, which is responsible for such projects as TwinPic 3D, Kernel Manager, Fr3vo, HDMwIn, and WiMax in CM7. Even with past successes, the team is probably best known for the Team Win Recovery Project, aka TWRP. TWRP is a unique project, providing touch and recovery-theming functionality to a historically mundane recovery experience. It has been ported to countless devices, allowing many more users to experience the joy of selecting what they want to do without using the volume keys and other combinations to select items to flash.
Not only has Dees_Troy made sure that the TWRP source is public (read: open-source) but he has also put together a very handy guide to compiling TWRP for your device. He does include a nice little note before you get started:
All of TWRP 2.x source is public. You can compile it on your own. This guide isn’t going to be a step-by-step, word-for-word type of guide. If you’re not familiar with basic Linux commands then you probably won’t be able to do this.
It’s a very valid warning, given that the process to compile correctly and then edit the corresponding files and such is not for the faint of heart, and can quite possibly result in an irreversible situation like a bricked device or a loss of data. That said, the guide walks you through compiling CM7/9/10 and then setting up TWRP for your specific device before beginning to compile.
If you’re interested in joining in on the fun, visit the guide thread first for more information.
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