More and more smartphone manufacturers have been moving towards on-screen buttons, with Google really pushing for it over the physical button alternative. However, there are still a few OEMs (we're looking at you, Samsung) that have preferred to keep things a bit more traditional. Tell us which way you prefer and why.
Eat All the Pearls Before Time Runs Out with Frenzy Fugu Fish
One cannot help but to love games on devices which make use of the sensors loaded in them. Who can forget the ever popular Teeter where you needed to balance and direct a ball through a maze filled with obstacles like holes, walls, and uneven floors? If you have not seen too many of these and are simply tired of slicing fruits and veggies and tossing birds or other cute and fluffy animals across a screen, then you should take a look at the work of XDA Forum Member FrenzyFugu. In Frenzy Fugu Fish, you are in control of a Fugu fish (hence the name) and your main objective is to try and eat all the pearls and targets on the level in a given time period.
The controls are simple as you will need to use your accelerometer to direct your fish. The caveat of the game is that levels get increasingly harder with more obstacles, less time, and even enemies such as other larger fish trying to make you their dinner. Your Fugu will be able to pick power ups from time to time to become invincible by inflating, which will allow it to do other things such as eating other smaller enemies. Just remember that you need to eat your objectives before time runs out. The game features 45 levels with more added every month.
Frenzy Fugu is casual fish game with 45 levels in 3 sets, each set with unique graphics design of the environment and introducing new game elements. Game will receive new set of 15 levels each month.
You can find more information in the original thread. Please leave your feedback for the dev if you would like to see features added to future revisions.
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