Earlier today, the Google ATAP team kicked off its first ever Project Ara Developers’ Conference. Although the conference and its first day of talks are still ongoing, we now have a clearer idea of what exactly will go into Project Ara thanks to several presentations by members of the Ara team.
After giving a brief overview of the Ara platform itself, head of the Project Ara team Paul Eremenko delved into the Ara program and a few of the innovations that have been created to allow for a more personalized experience keeping in line with the the Ara philosophy as a whole. . . . READ ON »
Well folks, today is Galaxy S5 day and Samsung’s “Next Big Thing” is officially here. And although certain South Korean carriers decided to jump the gun and sell the device a bit early, today marks the device’s official worldwide launch date.
So now that you’ve either gotten your grubby little paws on an S5 or you’re eagerly awaiting delivery from your friendly postal courier, you may be wondering what to do with the device. Well, since you’re reading this, there is absolutely no doubt that you’re going to want to root it and get started with a few (or several) . . . READ ON »
Do you think that Snapdragon 801-based flagship device you’re eying is high-end? Well, what Qualcomm has in store for early 2015 may make you want to wait for the next generation of mobile chipsets. Today, Qualcomm announced the Snapdragon 810 and 808 processors. So what do these high-end, 64-bit SoCs bring to the table? Let’s take a look.
You may recall that late last year, Qualcomm announced the 64-bit Snapdragon 410. This quad-core chip, which is set to appear in low-end to mid-range devices sometime this year, features four 64-bit ARM Cortex A53 cores mated to an Adreno 306 GPU. . . . READ ON »
You may recall that a couple months ago, we reviewed the Lepow U-Stone power bank. The 12000 mAh U-Stone set itself apart from the sea of competing power banks thanks to its slim profile and stylish design, but not everyone wants such a large power bank. Instead, many would prefer something a bit smaller that still packs enough juice for a few full charges.
Today, we’re going to take a look at the U-Stone’s little brother, the Moonstone 6000. Is it worth its place in your pocket, backpack, or purse? Read on to find out.
The first . . . READ ON »
Today in San Francisco’s Moscone Center, Microsoft kicked off its annual Build developers conference. Up until now, many had been questioning Microsoft’s continued relevance in this new mobile-friendly age. However, today’s keynote clearly shows that Microsoft doesn’t intend on letting Google and Apple have all the fun.
Does Windows have what it takes to be your platform of choice in 2014? Read on to find out more about what Microsoft has in store for Windows and Windows Phone.
Recently, Google has been acquiring various companies to possibly expand the reach of the Android platform beyond just mobile devices and tablets. With the announcement of Android Wear, Google is creating a standard for wearables like smartwatches. And perhaps with less fanfare, Google is expanding into set-top gaming Android with their purchase of Green Throttle Games. However, don’t think that Google is blazing the trail in these areas! They are just widening the road. Smartwatches like the Samsung Galaxy Gear and the Omate Truesmart were among the pioneers in that arena. Similarly, the OUYA and Nvidia Shield. . . READ ON »
Now we’re talking! And no, this isn’t an April Fool’s Prank. For the first time since Android 4.4 KitKat was launched back in late October of last year, we’re finally seeing some significant adoption for Google’s latest and greatest. Let’s take a closer look at the numbers, shall we?
When we talked about Android’s platform distribution numbers early last month, KitKat was running on 2.5% of devices with access to Google Play Services. While this was a significant proportional rise from February’s 1.8%, the total number still remained quite low. Blame OEM’s, carriers, or even Tom Cruise, but the . . . READ ON »
The importance of an optimized toolchain is one of the hottest topics in the Android dev world. Many of you might have heard about GCC and Linaro, which are the two biggest projects of this type. GCC is an old hand that was initially releases in 1987, while Linaro is a relatively young player at only four years old.
Let’s first dive into the history of these two projects. As I said earlier, GNU Compiler Collection is old. Over the years, it has been used to compile various projects, including Android. Google decided to use versions 4.6 and 4.7 as . . . READ ON »
Every year at around this time, we here at XDA-Developers like to take a step back and figure out what we can do to make our little home on the web an even better place. About four years ago, we accomplished this by introducing the world to XDA Core. And then two years later, this meant shifting our priorities to a demonstrably superior operating system.
Today, I’d like to share with you a truly revolutionary idea that was the result of many femtoseconds of reptilian planning. I am, of course, referring to XDA:Ban On One’s Terms, also known . . . READ ON »
You may recall that earlier this month, we talked about speeding up the original Nexus 7′s internal memory by using F2FS. F2FS was created at Samsung early last year for use on Linux-based operating systems. As its name implies, Flash-Friendly File System is a file system designed specifically to cater to the specific characteristics of NAND-based storage devices.
This log-structured file system is widely thought to be faster than traditional file systems such as EXT4 on flash memory, but is it really faster? And if so, by how much? XDA Recognized Contributor Androguide.fr set out to measure the performance differences . . . READ ON »
Ok, the image chosen for this article might be a tad misleading, but it does try to convey a rather important point. HTC is a company that has always worked closely with the underground/hacker/modder/developer community—or at the very least, they have not done a whole lot to prevent us from doing what we like. It has been this way ever since the days of Windows Mobile. They have pretty much kept their distance and have tried to tip toe around the many activities that take place on XDA and similar sites. However, this has not always been the case and . . . READ ON »
When asked for source code, MediaTek asks for money. They literally charge a Licensing Fee to device manufacturers for Linux Kernel source code.
It’s a sad state of affairs when a manufacturer closes off GPL-protected Source Code. It’s even sadder when they are providing compiled firmware with several severe security vulnerabilities. It’s sadder even still when they require a license fee. This is going on right now with MediaTek (MTK), and it’s their standard operating procedure.
There’s a reason you don’t see many MTK devices in the US and other regions with stricter license enforcement. They are a . . . READ ON »
To say that Android Wear has been on everyone’s mind ever since its unveiling would be a bit of an understatement. While we’re still several months away from being able to purchase Wear-powered devices, we can already install the emulator on our PCs, root it, and even attempt to port the software to other smartwatches such as the original Galaxy Gear and Moto Actv thanks to an emulator system dump.
While much is already know about how Wear will work from an end-user perspective, remarkably little is known about Wear from a developer perspective. Yes, we all know that . . . READ ON »