Today in San Francisco’s Moscone Center, Microsoft kicked off its annual Build developers conference. Up until now, many had been questioning Microsoft’s continued relevance in this new mobile-friendly age. However, today’s keynote clearly shows that Microsoft doesn’t intend on letting Google and Apple have all the fun.
Does Windows have what it takes to be your platform of choice in 2014? Read on to find out more about what Microsoft has in store for Windows and Windows Phone.
Recently, Google has been acquiring various companies to possibly expand the reach of the Android platform beyond just mobile devices and tablets. With the announcement of Android Wear, Google is creating a standard for wearables like smartwatches. And perhaps with less fanfare, Google is expanding into set-top gaming Android with their purchase of Green Throttle Games. However, don’t think that Google is blazing the trail in these areas! They are just widening the road. Smartwatches like the Samsung Galaxy Gear and the Omate Truesmart were among the pioneers in that arena. Similarly, the OUYA and Nvidia Shield. . . READ ON »
Now we’re talking! And no, this isn’t an April Fool’s Prank. For the first time since Android 4.4 KitKat was launched back in late October of last year, we’re finally seeing some significant adoption for Google’s latest and greatest. Let’s take a closer look at the numbers, shall we?
When we talked about Android’s platform distribution numbers early last month, KitKat was running on 2.5% of devices with access to Google Play Services. While this was a significant proportional rise from February’s 1.8%, the total number still remained quite low. Blame OEM’s, carriers, or even Tom Cruise, but the . . . READ ON »
The importance of an optimized toolchain is one of the hottest topics in the Android dev world. Many of you might have heard about GCC and Linaro, which are the two biggest projects of this type. GCC is an old hand that was initially releases in 1987, while Linaro is a relatively young player at only four years old.
Let’s first dive into the history of these two projects. As I said earlier, GNU Compiler Collection is old. Over the years, it has been used to compile various projects, including Android. Google decided to use versions 4.6 and 4.7 as . . . READ ON »
Every year at around this time, we here at XDA-Developers like to take a step back and figure out what we can do to make our little home on the web an even better place. About four years ago, we accomplished this by introducing the world to XDA Core. And then two years later, this meant shifting our priorities to a demonstrably superior operating system.
Today, I’d like to share with you a truly revolutionary idea that was the result of many femtoseconds of reptilian planning. I am, of course, referring to XDA:Ban On One’s Terms, also known . . . READ ON »
You may recall that earlier this month, we talked about speeding up the original Nexus 7’s internal memory by using F2FS. F2FS was created at Samsung early last year for use on Linux-based operating systems. As its name implies, Flash-Friendly File System is a file system designed specifically to cater to the specific characteristics of NAND-based storage devices.
This log-structured file system is widely thought to be faster than traditional file systems such as EXT4 on flash memory, but is it really faster? And if so, by how much? XDA Recognized Contributor Androguide.fr set out to measure the performance differences . . . READ ON »
Ok, the image chosen for this article might be a tad misleading, but it does try to convey a rather important point. HTC is a company that has always worked closely with the underground/hacker/modder/developer community—or at the very least, they have not done a whole lot to prevent us from doing what we like. It has been this way ever since the days of Windows Mobile. They have pretty much kept their distance and have tried to tip toe around the many activities that take place on XDA and similar sites. However, this has not always been the case and . . . READ ON »
When asked for source code, MediaTek asks for money. They literally charge a Licensing Fee to device manufacturers for Linux Kernel source code.
It’s a sad state of affairs when a manufacturer closes off GPL-protected Source Code. It’s even sadder when they are providing compiled firmware with several severe security vulnerabilities. It’s sadder even still when they require a license fee. This is going on right now with MediaTek (MTK), and it’s their standard operating procedure.
There’s a reason you don’t see many MTK devices in the US and other regions with stricter license enforcement. They are a . . . READ ON »
To say that Android Wear has been on everyone’s mind ever since its unveiling would be a bit of an understatement. While we’re still several months away from being able to purchase Wear-powered devices, we can already install the emulator on our PCs, root it, and even attempt to port the software to other smartwatches such as the original Galaxy Gear and Moto Actv thanks to an emulator system dump.
While much is already know about how Wear will work from an end-user perspective, remarkably little is known about Wear from a developer perspective. Yes, we all know that . . . READ ON »
For some time now, Google has been combating Android fragmentation by delivering key developer services and frameworks independently of Android OS versions through Google Play Services. And over the past year and a half, we’ve seen several key updates roll out, which have enabled developers to target a wider range of Android devices. Now with Play Services 4.3, Google has incorporated a few additional developer APIs and updated some of their existing services.
New in Google Play Services 4.3
New to Play Services 4.3 are Google Analytics, Tag Manager, and the Address API. Analytics and Tag Manager existed as standalone . . . READ ON »
It’s now been one day since the official unveiling of the Nokia X lineup at MWC in Barcelona. And while most of the details were already known far in advance, there were a few surprises the day of. For starters, we received not one, but three Android-powered Nokia devices. We also learned a bit more Nokia’s custom UI, including the Fastlane notification center and more specifics about various device specifications. But for the most part, the Nokia X family is almost exactly what we thought it would be—a low end device with a matching low end price tag. So now . . . READ ON »
The Samsung Galaxy S 5 has just been officially announced at Samsung’s Unpacked 5 event in Barcelona. And as expected from the latest iteration of Samsung’s flagship, it packs quite a healthy dose of high end specifications and mobile “firsts.” Is Samsung’s “Next Big Thing” for you? Read past the break to learn more.
In many ways, the Galaxy S 5 is simply an evolutionary product. Featuring a 2.5 GHz quad-core Snapdragon 801 processor (other variant available with octo-core Exynos), a 5.1″ 1080p Super AMOLED screen, a 16 MP camera, 2 gigs of RAM, and either 16 or 32 gigs . . . READ ON »
After countless headlines through more rumors than the latest fruit-phone, the Android-powered Nokia X is finally a reality—though it may not exactly be everything that you hoped for in a marriage between Nokia and Android. The device claims to offer the best of both worlds by giving access to the world of Android apps while also providing the “signature Nokia experience” through branded first party apps. But is the Nokia X itself truly anything to be excited about?
The Nokia X comes in three flavors: the Nokia X, X+, and XL. They are all very similar from a hardware . . . READ ON »