Android and openness is something we talk about all the time, but the recent developments in the industry point towards inherent flaws with this very premise. Be it from bloggers, political institutions or corporations, Android is seemingly not open enough. The “War on Openness” is ironically becoming an open war, where many players are increasing their stakes and scope to try and land a bigger hold - or at the very least, restrict Google’s - on what is the world’s...
Back in February we mentioned uConvert. Although it worked great, there was one small downside. You needed to install a very specific version of FlashPlayer to your device first.
User paulmahoney40 had to much time on his hands and went ahead and made his first published application here at XDA. The aptly named mConvert does exactly what you expect it to, convert different units. The interface is very straightforward and has some small references to the WP7 Metro interface and there’s a large list of predefined values that you can convert between already added. With vacation period starting, it’s always a good idea to have a converter around.
Originally posted by paulmahoney40
- Windows Mobile (Tested on 6.5)
- Windows .NET Framework 3.5
- WVGA Resolution Screen
- Touch Screen
Continue on to the application thread for more information.
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Smartphone cameras have advanced so tremendously over the past few years that they have almost completely replaced point and shoot digital cameras for the most of us. Furthermore, since our smartphones are always with us, the majority of us end up taking tons of photos throughout the lifespan of our devices. But what happens to all the old photos you take? Do you store them on an external hard-drive or keep them backed up to an online cloud service like Flickr? Let us know what your favorite way of storing old photos is and why.
Before the release of Android 5.0 Lollipop, the Holo Design guidelines served as the official reference for Android design, right from IceCream Sandwich to KitKat. However, updates to the guidelines were few and far between, leading to a lack of synchronization between Android design and current UI/UX trends. Google seems to have learned from their mistake the last time around, and earlier this week, a significant update was released for the Material Design guidelines, marking the second revision in less...