orb3000 · Apr 13, 2010 at 05:27 pm

OpenGl ES 2.0 Demo published

Member Phippu started adding OpenGl ES 2.0 support.
Do you think Windows Mobile has no 3D Power? You should see this
It´s a free rendering library for Windows Mobile 5, 6, 6.1 and 6.5 that provides you realtime and interactive rendering.

Originally posted by Phippu
It’s here, the first real OpenGL ES 2.0 demo! Some of you may know already my Tigre Engine. The last few days I started to add OpenGl ES 2.0 support and below are the first results. I’ll publish all the code as soon as its 100% ready, if you can’t wait you should have a look at the current engine at my page, with full source code and a lot of demo applications.

To the demo itself: It shows a very simple phong shader applied to different meshes. If your device has a gsensor, then you can spin around the camera by rotating your device. I’ve tested the demo with my HD2 and got a bit more than 50 FPS, which is really good (but remember, its only a prototype and I have a lot of ideas how to improve the performance:-))

Requirements:

  • .net 3.5 runtime
  • windows mobile 5,6,6.1,6.5 or 6.5.3
  • opengl 2.0 with shader compiler and 1.x support

For more information continue on to the application thread.


_________
Want something on the XDA Portal? Send us a tip!

orb3000

orb3000 is an editor on XDA-Developers, the largest community for Android users. @orb3000 News Writer & Forum Moderator @xda-developers. Windows Phone/Android enthusiast, like HTC and flashing! 100% cert. free of i-products Xalapa, México View orb3000's posts and articles here.
Mario Tomás Serrafero · Apr 18, 2015 at 10:00 am · 4 comments

Open War for Open Android: Antitrust for Cyanogen?

Android and openness is something we talk about all the time, but the recent developments in the industry point towards inherent flaws with this very premise. Be it from bloggers, political institutions or corporations, Android is seemingly not open enough. The “War on Openness” is ironically becoming an open war, where many players are increasing their stakes and scope to try and land a bigger hold - or at the very least, restrict Google’s - on what is the world’s...

XDA NEWS
Emil Kako · Apr 17, 2015 at 01:22 pm · 3 comments

What Do You Do with All of Your Old Photos?

Smartphone cameras have advanced so tremendously over the past few years that they have almost completely replaced point and shoot digital cameras for the most of us. Furthermore, since our smartphones are always with us, the majority of us end up taking tons of photos throughout the lifespan of our devices. But what happens to all the old photos you take? Do you store them on an external hard-drive or keep them backed up to an online cloud service like Flickr? Let us know what your favorite way of storing old photos is and why.

DISCUSS
Faiz Malkani · Apr 17, 2015 at 01:04 pm · 1 comment

Diving into the April 2015 Material Design Update

Before the release of Android 5.0 Lollipop, the Holo Design guidelines served as the official reference for Android design, right from IceCream Sandwich to KitKat. However, updates to the guidelines were few and far between, leading to a lack of synchronization between Android design and current UI/UX trends. Google seems to have learned from their mistake the last time around, and earlier this week, a significant update was released for the Material Design guidelines, marking the second revision in less...

XDA NEWS
Share This