Android 5.0 Lollipop is a great release. It’ has improving usability with material design, given us quick access to our notifications on our home screen, and more. However, there are some very unique idiosyncrasies regarding the notification sounds and silent mode. Basically, it’s not truly silent. In this episode of XDA Xposed Tuesday, XDA TV Producer TK reviews an Xposed Module that helps you truly silence your Lollipop device. XDA Recognized Developer tonyp created the True Silent Mode module. TK shows off...
Phonster Combines Ingress and Pokemon Concepts for a Unique Gaming Experience
Gaming on Android has gotten a lot better in the last year. We’re seeing full featured games that aren’t just iterations of repetitive puzzles. Some have more involved campaigns or story lines, and others have immense multiplayer modes. One such example of a unique Android game is Ingress. Instead of playing in levels, Ingress uses the real world as it’s level, and everyone plays against one another. Now how cool would that concept be if it were applied to another game such as Pokemon?
XDA Forum Member ronandroid had that very idea, and that’s how Phonster was born. The game concept is pretty much explained above. It combines the GPS-based, real world location game play of Ingress with the fun of catching and raising your own little monsters like Pokemon. It’s really a very neat concept.
As with Ingress, the game takes place in a screen with your GPS coordinates. You can then move around the planet and engage with Phonsters as you find them. On the map, gamers will see white triangles with exclamation points in them. This indicates a Phonster that you have not seen or captured. Phonsters have to be inside your little green GPS circle before you can capture them. Unlike Pokemon, where they get easier to catch based on how low their health is, the difficultly in capturing a Phonster is based on how far away you are from it. Battles are conducted very similarly to Pokemon, with a near-and-far view of two Phonsters. You’ll have the standard 4 attack options in the turn-based combat.
Also in the game is what is called a DEX, which is a clone of the famous Pokedex. There is also an Arena for when you reach level 10, as well as an inventory for various items.
A lot of work has gone into Phonster, but it is still an alpha version, so there are a lot of things not yet completed. Obviously, there are bugs that still need to be squashed. Some parts of the interface require completion, such as shops to replenish your inventory. Also, the app is entirely in French, which means other locales can’t enjoy it entirely yet. It can also be assumed that there will be more Phonsters added, along with more items, more attack options, and other fun stuff.
To give it a try, check out the Phonster thread where you can access the Google Play Store links and the Phonster blog. When this game is finished and polished, it could be very interesting, but it’s still worth checking out now.
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