Android and openness is something we talk about all the time, but the recent developments in the industry point towards inherent flaws with this very premise. Be it from bloggers, political institutions or corporations, Android is seemingly not open enough. The “War on Openness” is ironically becoming an open war, where many players are increasing their stakes and scope to try and land a bigger hold - or at the very least, restrict Google’s - on what is the world’s...
Survive as Long as You Can in Colorate
Puzzle games have been prominent on mobile devices since well before Android. After all, who can forget the legendary Tetris grazing the monochromatic screen of the original Game Boy? And just like that, there are hundreds of other games where there is no real objective other than not losing and acquiring points. Then as time went on, we got away from blocks and turned to bubbles, jewels, and all sorts of other things that could potentially be matched in a Connect 4-like fashion. It so seems that evolution of these games (or rather their persistence) is set to continue on. With this in mind, XDA Forum Member AlPav brings us his first app in the Play Store, called Colorate.
The game’s objective, as previously stated, involves not losing while scoring as high as possible. The premise of the game is quite simple. Much like the Bubble Blaster, your objective is to decimate the waves of blocks by shooting different colored pieces while trying to stack three of each color together to the ones on the ceiling. The ceiling blocks continue to come down, making the pieces approach the bottom as time goes by. The game seems simple, but it is challenging enough to get you to try it over and over again until you can beat your or your friends’ score.
The dev is looking for some feedback for Colorate. So, if you have ideas on how to improve levels, maybe even a suggestion such as “Time Attack” mode, please let the dev know. Also, please do not forget to report any bugs you may come across. You can find more information in the Colorate game thread.
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Before the release of Android 5.0 Lollipop, the Holo Design guidelines served as the official reference for Android design, right from IceCream Sandwich to KitKat. However, updates to the guidelines were few and far between, leading to a lack of synchronization between Android design and current UI/UX trends. Google seems to have learned from their mistake the last time around, and earlier this week, a significant update was released for the Material Design guidelines, marking the second revision in less...