POSTS TAGGED: app development
Posted October 24, 2014 at 10:00 pm by Adam Outler
Every once in a while, Google updates the Google Play Developer Distribution Agreement. This agreement must be accepted by every developer within one month after changes are published, otherwise certain services may be suspended. The last change was published Septempber 25, 2014, which means tomorrow is the deadline.
Here’s a copy of the reminder email, which was sent out today to each Google Play Developer.
. . . READ ON »
Hello Google Play Developer,
Our records have indicated that you have not yet accepted the updated Developer Distribution Agreement (“DDA”). This is a friendly reminder that the acceptance due date is October 25th. In order to avoid any disruption in service, please sign in to the D
Posted October 15, 2014 at 02:00 am by GermainZ
Charts give you a way to represent your data in a clear and concise manner. This becomes even more important on mobile devices, where screen sizes require you to provide your data in a straight forward manner, and users expect a simple representation instead of an overwhelming table.
There are several libraries that allow you to use charts in your applications already, but HelloCharts by XDA Forum Member lech0 is a new, easy to use library that supports several chart types. It also sets itself apart with quite a few features. As you would expect, it supports line, column and pie charts, as well as bubble charts. It also allows users to zoom, scroll and fling charts to focus on the area they’re interested in. D. . . READ ON »
Posted October 14, 2014 at 06:00 am by GermainZ
When making an application, thinking about its design is often an underestimated but important step. After all, it’s what your users see, so it’s crucial to keep it clean and intuitive (especially for less technical apps). Depending on the nature of your app, it might be a good idea to plan this step ahead instead of implementing it straight away and testing it as you build it. A paper and pencil are good starting points to get the basic layout, but you’ll probably want to get a feel of how your app will really look onscreen before you start implementing your design.
Posted October 13, 2014 at 11:30 pm by Tomek Kondrat
Operating system differences are definitely one of the biggest disadvantages in app and game development. Certain OSes use different programming languages, so it’s really hard to have your apps available both on Android and iOS. Luckily, there are some software solutions that make development as seamless as possible.
One of them is Cocos2d, an open source software framework that can be used for game and app development. With this tool, you will be able to develop an application in a specific language and have it run on different platform–be it Android, iOS, or the Web. If you ever wanted to use Cocos2d and never knew how, XDA Forum Member sortris wrote a thorough guide showing the process of game d. . . READ ON »
Posted October 11, 2014 at 07:00 pm by Tomek Kondrat
When you are developing an app or game, it’s always better to test it on physical hardware rather than an emulator. Phones and tablets are optimized to bring the best ARM or x86 experience, and just generally work much better than software images. We don’t have to say how expensive a device can be and how difficult is to get one for testing.
One of the major OEMs, Sony, has decided to put an end of this rather uncomfortable situation. The company decided to give its users the option to test applications directly on Sony devices via the Internet. It’s very handy way of testing. Users can select among various Sony flagship devices and start them virtually. One session takes 30 minutes, so y. . . READ ON »
Posted October 6, 2014 at 11:30 pm by Jimmy McGee
There is only one week left to enter the LG Developer Challenge and Win Prizes, such as the LG G Pad or LG G Watch R. Last week we told you about our LG App challenge where you can submit an idea for a development that makes use of LG’s QPair SDK. Originally the contest was limited to those with a US shipping address, but after much consideration, we have removed that restriction and everyone should feel free to take part in this contest.
There are 4 days left in the first round of the XDA – LG Developer Challenge. Remember the LG Developer Challenge is a 2-week competition – your opportunity to pitch your proposal for the best LG QPair SDK app and bring it to life with a LG G Pad of your own. We’ll be awarding LG G P. . . READ ON »
Posted October 4, 2014 at 02:00 pm by Tomek Kondrat
Floating applications are very popular–not only here at XDA, but in Play Store as well. One of the first OEM that used floating application in its stock firmware was Sony. Small Apps are independent applications that can be used on top of other applications. For example, you can run a small calculator and perform some calculations while browsing a web page. Those apps can be launched from the small apps bar available by pressing the navigation button.
Small App can be developed really easy with Eclipse or any other compatible IDE. Sony even released its own SDK that makes development a bit easier. If you ever wanted to create your own small application, XDA Senior Member Geeks Empire wrote a comprehensi. . . READ ON »
Posted September 12, 2014 at 11:30 pm by Tomek Kondrat
ADB and Fastboot are some of the most basic and yet most powerful tools available on Android. We use them practically on a daily basis to get bug reports or simply flash a kernel onto our devices. While these tools are good to the end user, developers may find them a bit limited and may want to enhance their capabilities a bit.
If you are a developer and you are looking for all-in-one library, XDA Senior Member k1ll3r8e has something that might interest you. AndroidCtrl.dll is a kind of AAPT/ADB/Fastboot/(apk/zip) Signer Framework written in C# .NET 4. It’s designed to provide a lot of predefined .NET functions to communicate with an Android device. This library can easily work both with roote. . . READ ON »
Posted September 8, 2014 at 01:00 pm by Pulser_G2
Back in mid-late July (gosh, that seems a long time ago now!), we announced that we had paired up with Pebble to offer developers the opportunity to #MakeAwesomeHappen, and be in with the chance of winning a trip to Mountain View, CA, to meet up with Pebble at their Annual Developer Retreat. XDA and Pebble went through every single one of the proposals sent in by developers – we had a tough time selecting the finalists – but in the end we had to whittle down 95 brilliant entries to 20. Those 20 finalists were selected based on the innovation and originality shown in their proposals.
Now it’s down to you! XDA and Pebble will each be selecting a winner, but the third winner will be selected by a vote of yo. . . READ ON »