POSTS TAGGED: app development
Posted November 25, 2014 at 04:30 am by Tomek Kondrat
Android app developers have a few options when comes to Android IDEs. One of the most commonly used is the Android Studio. The IntelliJ Studio has been in active development for some time now. Android Studio is nearing its first stable release. As such, the first Release Candidate has been submitted to the Canary channel.
The release can still be described as not fully functional. There are a few bugs that still need to be ironed out, but the IDE will get its stable release shortly. In addition to some bug fixes, Android Studio has a new logo that is now available on the splash screen. The release candidate comes with Maven repository bundled up, so there is no need to be online in order to create a project.
Android St. . . READ ON »
Posted November 21, 2014 at 10:00 pm by Tomek Kondrat
Google has taken a big step to make its services accessible globally. Since the introduction of paid apps, Google managed to introduce them in over 2/3 countries in the world, but one country was still missing. And as you know by now, this country is China.
Over the past year, Google has extended paid apps to 60 countries across the globe including Lebanon, Jordan, Oman, Pakistan, Puerto Rico, Qatar and Venezuela. China is by far the largest new market, with more than 700 million active smartphone users–and this number is still growing.
Google announcing merchant support in China gives local developers an opportunity to monetize their work directly rather than simply through advertising. Chinese dev. . . READ ON »
Posted November 3, 2014 at 01:45 pm by Will Verduzco
A little under two weeks ago, Google let the world know that today, November 3rd, would be forever remembered by Android fanboys as “Lollipop Day.” There is quite a lot to be excited about from an end-user perspective, as Lollipop adds quite a bit of user-facing changes such as Material Design, as well as an even greater number of under-the-hood changes.
All this Lollipop fun isn’t just for end-users, though. Developers also have quite a bit to be excited about, since a newer and more refined version of Android will attract more people to the platform. This then creates a larger potential customer base, and ultimately aids developer revenue.
As we countdown the final seconds to release, Goo. . . READ ON »
Posted October 24, 2014 at 10:00 pm by Adam Outler
Every once in a while, Google updates the Google Play Developer Distribution Agreement. This agreement must be accepted by every developer within one month after changes are published, otherwise certain services may be suspended. The last change was published Septempber 25, 2014, which means tomorrow is the deadline.
Here’s a copy of the reminder email, which was sent out today to each Google Play Developer.
. . . READ ON »
Hello Google Play Developer,
Our records have indicated that you have not yet accepted the updated Developer Distribution Agreement (“DDA”). This is a friendly reminder that the acceptance due date is October 25th. In order to avoid any disruption in service, please sign in to the D
Posted October 15, 2014 at 02:00 am by GermainZ
Charts give you a way to represent your data in a clear and concise manner. This becomes even more important on mobile devices, where screen sizes require you to provide your data in a straight forward manner, and users expect a simple representation instead of an overwhelming table.
There are several libraries that allow you to use charts in your applications already, but HelloCharts by XDA Forum Member lech0 is a new, easy to use library that supports several chart types. It also sets itself apart with quite a few features. As you would expect, it supports line, column and pie charts, as well as bubble charts. It also allows users to zoom, scroll and fling charts to focus on the area they’re interested in. D. . . READ ON »
Posted October 14, 2014 at 06:00 am by GermainZ
When making an application, thinking about its design is often an underestimated but important step. After all, it’s what your users see, so it’s crucial to keep it clean and intuitive (especially for less technical apps). Depending on the nature of your app, it might be a good idea to plan this step ahead instead of implementing it straight away and testing it as you build it. A paper and pencil are good starting points to get the basic layout, but you’ll probably want to get a feel of how your app will really look onscreen before you start implementing your design.
Posted October 13, 2014 at 11:30 pm by Tomek Kondrat
Operating system differences are definitely one of the biggest disadvantages in app and game development. Certain OSes use different programming languages, so it’s really hard to have your apps available both on Android and iOS. Luckily, there are some software solutions that make development as seamless as possible.
One of them is Cocos2d, an open source software framework that can be used for game and app development. With this tool, you will be able to develop an application in a specific language and have it run on different platform–be it Android, iOS, or the Web. If you ever wanted to use Cocos2d and never knew how, XDA Forum Member sortris wrote a thorough guide showing the process of game d. . . READ ON »
Posted October 11, 2014 at 07:00 pm by Tomek Kondrat
When you are developing an app or game, it’s always better to test it on physical hardware rather than an emulator. Phones and tablets are optimized to bring the best ARM or x86 experience, and just generally work much better than software images. We don’t have to say how expensive a device can be and how difficult is to get one for testing.
One of the major OEMs, Sony, has decided to put an end of this rather uncomfortable situation. The company decided to give its users the option to test applications directly on Sony devices via the Internet. It’s very handy way of testing. Users can select among various Sony flagship devices and start them virtually. One session takes 30 minutes, so y. . . READ ON »
Posted October 6, 2014 at 11:30 pm by Jimmy McGee
There is only one week left to enter the LG Developer Challenge and Win Prizes, such as the LG G Pad or LG G Watch R. Last week we told you about our LG App challenge where you can submit an idea for a development that makes use of LG’s QPair SDK. Originally the contest was limited to those with a US shipping address, but after much consideration, we have removed that restriction and everyone should feel free to take part in this contest.
There are 4 days left in the first round of the XDA – LG Developer Challenge. Remember the LG Developer Challenge is a 2-week competition – your opportunity to pitch your proposal for the best LG QPair SDK app and bring it to life with a LG G Pad of your own. We’ll be awarding LG G P. . . READ ON »