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Posts Tagged: developer

gerrit

Not every developer specializes in every area of development. Our own AdamOutler generally uses Subversion for his development projects. Most kernel and ROM developers use Git, so he was a bit confused when trying to figure out how to “submit a patch to gerrit.” Gerrit simplifies Git based projects mainters’ job by permitting any authorized user to submit changes to the master Git repository. Without Gerrit, all approved changes need to be merged in by hand by the project maintainer. Gerrit functionality enables a more centralized usage of Git.

In this video of XDA Developer TV, Senior Recognized Developer XplodWild speaks a bit on how Gerrit works. Using the OmniROM Gerrit XplodWild takes you through the steps of submitting a change to the OmniROM Gerrit. Of course a single discussion isn’t going to make you a Gerrit expert, so we recommend checking out our resource links below. So, check out this video to get a basic introduction to Gerrit.

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2014-1-239x300

Our international xda:devcon ’14 in Manchester, UK on the weekend of September 26-28 will, like the XDA forums, focus on more than just Android and phones. We’ve got a couple presentations that cover Wearables and Android Wear. Of course, software isn’t the only thing you can develop in the mobile sphere.

Today, we are happy to announce another great speaker that will be at xda:devcon ’14. Shane Francis is an Android and technology fanatic who finished his computer science degree just over a year ago. Having been involved with multiple community driven projects–such as CyanogenMod–as hobbies has driven him to expand his interests into many different fields. Electronics and robotics are another interest of his. This extends to projects such as building robots and quadcopters in his spare time. Combining his interests for the field is recipe for an interesting presentation.

At xda:devcon ’14 Francis offers up an excellent presentation talking about the many, often unusual, things you can do with an Android device. This time robotics will be the focus. Have you ever looked at your Android phone or tablet and think, “What if this thing had wheels, arms or a nerf gun?” Entitled “Android, Robotics and Vision Oh My!” Shane will be looking at how well Android devices are suited at being the brains behind robotics and some insights into creating a robotic platform based around any Android device. As well as an overview on how computer vision libraries, such as openCV, perform on the last few generations of Android devices. So if you welcome our Android Robotic Overloads, this presentation is for you.

Join us September 26 to 28 in Manchester for XDA:DevCon 2014. Register to attend using this link for exclusive savings. Hurry, as the Early Bird registration ends August 1st.

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LGlogo

LG has been very involved in Android ever since they became the hardware manufacturer for Google with the Nexus 4 and Nexus 5, and if the rumors are true, the G Watch. They’ve also upped the ante with the G2 and the soon to be released G3, and today they’ve announced their new QCircle SDK for developers.

The SDK gives developers the ability to utilize features found in LG’s G2 and G3, most notably QCircle, QSlide, and QRemote:

  • LG QCircle is a new folio case that lets users receive and interact with basic functions of their smartphone directly from the round QuickCircle window, without having to open the case. With the new LG QCircle SDK, developers can enhance their apps with this redefined UX, making their apps compatible and directly accessible from the QuickCircle window.
  • LG QSlide Function amps up multitasking, letting users open multiple apps that can be resized and moved to float on the screen. Developers that leverage the LG Qslide Function SDK, simplify toggling between apps that can be resized into small windows that users can still see even when they run other apps.
  • LG QRemote enables LG smartphones to easily become universal remote controls that are compatible with many different IR (infrared) home entertainment systems. The LG QRemote SDK provides APIs to control IR-controlled devices easily, so developers can quickly enable their apps for the connected home.
  • LG QPair is a feature that provides a seamless environment between Android phones running Android 4.1 or later and LG tablets. With the QPair SDK, set for release soon, developers can create interesting apps that run over the QPair connection. For example, calls can be received, messages can be sent and SNS can be updated on one device while simultaneously being synced with other devices.

All of these new SDKs will be featured at their 2014 LG Developer Event which is scheduled for the night before Google I/O kicks off – Tuesday, June 24 from 6pm – 9pm in San Francisco. Engineers will provide more information about how developers will be able to extend their LG devices by using these new SDKs. You can register for the Developer Event here or read the full press release here.

Look for more information to come involving LG, their SDKs, and XDA-Developers.

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