Android and openness is something we talk about all the time, but the recent developments in the industry point towards inherent flaws with this very premise. Be it from bloggers, political institutions or corporations, Android is seemingly not open enough. The “War on Openness” is ironically becoming an open war, where many players are increasing their stakes and scope to try and land a bigger hold - or at the very least, restrict Google’s - on what is the world’s...
Test Your Memory With MemorizeIt Game
If you fancy trying out a new game, take a look at MemorizeIt by XDA forum member heliosdev.
MemorizeIt is a game coded in C# and OpenGL ES 2.0 for your Windows Mobile device like the HTC HD2. Currently, the app has three categories:
- Memory – a simple game where two images have to match (needs at least 10 images).
- Head Tracking – an experimental image browser.
- Image Effects – apply shader effects on your images.
The dev states that first start may take some time for thumbnail image creation. The images are taken from the storage card directory but additional .jpg images can be saved in a directory named ‘TestImages’ located at the root of the storage card.
MemorizeIt is currently in alpha and helisodev is looking for testers, so to sign up and for more information, head on over to the application thread.
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Smartphone cameras have advanced so tremendously over the past few years that they have almost completely replaced point and shoot digital cameras for the most of us. Furthermore, since our smartphones are always with us, the majority of us end up taking tons of photos throughout the lifespan of our devices. But what happens to all the old photos you take? Do you store them on an external hard-drive or keep them backed up to an online cloud service like Flickr? Let us know what your favorite way of storing old photos is and why.
Before the release of Android 5.0 Lollipop, the Holo Design guidelines served as the official reference for Android design, right from IceCream Sandwich to KitKat. However, updates to the guidelines were few and far between, leading to a lack of synchronization between Android design and current UI/UX trends. Google seems to have learned from their mistake the last time around, and earlier this week, a significant update was released for the Material Design guidelines, marking the second revision in less...