Use the Complete Windows API in Windows Store Apps
While some have many bad things to say about Windows 8, others are doing what they can to make the experience more enjoyable for everyone. Thus, Windows 8 has received an unnaturally healthy amount of development from XDA community members and developers, despite not being a mobile OS. One limitation is that Microsoft doesn’t allow use of most of the Win32 API. There is now a way around that.
The workaround was written by XDA Recognized Developer mamaich, a known legend whose development here dates back to 2004 when he overclocked the successor to our namesake, the XDA2. Here is mamaich’s more in depth explanation:
As we know, MS prohibits using most of standard Win32 API in Windows Store applications. Obviously there are lots of ways to overcome this limit and to call any API you like, if you are not going to publish your app on Windows Store. And here is one of them.
Idea is really simple and rather old (lots of viruses use it): search for kernel32.dll base in memory, then parse its exports for LoadLibraryA and GetProcAddress, call them – and get profit.
Writing here so this post can be indexed by google.
So far, users have reported that the hack works quite well. It’s been tested on x86, x64, and ARM processors, and is confirmed working on all of them. There are still some limitations with official Metro apps, but this does help open possibilities quite a bit. To learn more, head over to the original thread.