GlQuake Ported to Windows Phone 8
Posted January 9, 2013 at 11:00 pm by Former Writer
Quake is one of the quintessential shooters of the 90s. Pretty much everyone with a computer who was into gaming played it, one of its sequels, or at least knew a lot about it. The biggest LAN party of the year is named after Quake. Now, the shooter classic is available for Windows Phone 8 in the form of a port that was built from source and uses OpenGL graphics library.
The open source glQuake is essentially like the original Quake, except it’s built to take full advantage of OpenGL hardware acceleration. Of course, the proprietary paks have been removed and replaced with open source variants, but the experience is still pretty similar. XDA Recognized Developer sensboston compiled it for Windows Phone 8 devices based on the work done by jmarshall23 over at the Microsoft forums.
The game is a little buggy, and things aren’t 100% just yet, but it is very playable for those who want to enjoy Quake on their WP8 devices. There are also a lot of quirks. For instance, if you want to play the first level, you must add map e1m1 to the autoexec.cfg before playing, then change it to map e1m2 to play the next level. So the average gamer may wish to hold off for a little bit. Those who own the original game may replace the open source paks with the original, full version ones for the complete level set.
To learn more, check out the glQuake thread.
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