More and more smartphone manufacturers have been moving towards on-screen buttons, with Google really pushing for it over the physical button alternative. However, there are still a few OEMs (we're looking at you, Samsung) that have preferred to keep things a bit more traditional. Tell us which way you prefer and why.
Working OpenglES 1.1 on HTC Hero
XDA member dearmasfamily presents this working opengl es version 1.1 tested on Hero that will definitely optimize performance of your Android applications designed for it. OpenGL ES 1.1 is derived from desktop OpenGL 1.5 and emphasizes hardware acceleration of the API, but is fully backwards compatible with OpenGL ES 1.0. OpenGL ES 1.1 provides enhanced functionality, improved image quality and optimizations to increase performance while reducing memory bandwidth usage to save power.
The developer has tested on HTC Hero but should work on other similar resolution devices.
The application can be found on post number 26.
Originally posted by dearmasfamily
Working opengles 1.1 on hero
I found this driver on my laptop. I forgot where I found it. But Im sure it was on xda. I think the desire thread.
I would like to upload it here for you guys.
It works 100% with asop,cm, and GB.
It improves performance and allows apps designed for opengles 1.1 to run well
Download can be found in this thread
Drop libgles_qcom in directory
System/lib/egl and replace it
Opengl version should now read
Continue to the original thread.
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