Google Talks About VR Design in New Daydream Elements Update

Google Talks About VR Design in New Daydream Elements Update

When Google announced Daydream, many people questioned how long the company would actually support the platform. Google has lost interest in dozens of projects over the years and we even saw minimal effort put into the Google Cardboard platform. So far, it seems as if Google is doing a lot of work to help developers create good content on their Daydream VR platform. The company even went as far as to publish the Daydream Elements educational application for those who are interested in developing high-quality virtual reality experiences.

This work comes after the launch of their Daydream Labs division which is dedicated to finding out what works and what doesn’t work in VR. It would be very easy for Google to just launch the Daydream platform, set some hardware requirements and then just leave the rest up to the developers to figure out. Instead, they have hired people with the sole purpose of exploring the various elements of a VR experience. From social interactions to navigating around the environment without getting sick.

Google published a new article today about Daydream Elements that gives us an updated view of the progress the team has made. This includes the work they’ve done on navigating the environment which includes teleportation, tunneling, the chase camera, and more. Each has their own advantages and disadvantages and knowing the pros and cons of each could save a developer a ton of time figuring out which method is best for their specific VR experience.

Menu systems are another facet that seems like it would be easy at first, but can end up being overly complex and unintuitive if not implemented properly. Google has been working on a couple of options for developers including the click menu and the swipe menu. Lastly, they talk about the Daydream Renderer which is a rendering system for the Daydream platform that lets you play with dynamic light sources and textures in real time.


Source: The Keyword

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