Meteor by OpenSignal Lets You Test Your Connection in Any App

Meteor by OpenSignal Lets You Test Your Connection in Any App

Many of us are gamers or consumers of streamable media. Some of are even mobile gamers, playing games on our phones online. A low ping is a requirement for most online games, and high download speeds are a requirement for the consumption of media for uninterrupted playback. Nobody wants to start a YouTube video only to find their internet can’t handle it. You’ve started it now, it’s annoying to stop. It’s the exact same way with online games, it can be incredibly frustrating to start a game only to see your internet can’t actually handle it and now you have to leave. Check out Meteor.

So what can you do? Meteor by OpenSignal aims to tackle the problem. This program knows certain apps and their data requirements, knowing when your connection is good enough to use an application or not. It will do a download and upload speed test, a ping test and then compare your connection to a recommended connection for that application.

This application will be useful to many people who want to enjoy an uninterrupted use of the media of their choice. It will break down the app’s performance into four categories- Poor, OK, Very Good and Awesome- based on the current network connection available. The developers of Meteor ran a series of tests with each application to gauge the network requirements of each application.

So how good is Meteor by OpenSignal?

To be honest, I think this application should only be used as a rough guideline. Some things don’t sit right with me from their blog post which may reflect on their testing methodology. For example, it mentions a ping of 20ms or under is needed to “produce a seamless streaming experience from Twitch”. I don’t know whether they mean to produce the stream yourself or to have a good experience streaming Twitch, but neither is true. What matters a lot more is your network speed and a consistent ping when streaming to or from Twitch.

The blog post also mentions “it was easy to see that the speed requirements were much higher for Mobile Legends due to Clash Royale’s more limited graphics”. I take huge issue with this statement, as Mobile Legends does not stream its graphics assets to the device. The amount of data being sent is what matters, not the actual graphics quality. Graphics files will be downloaded when the application is first installed, and have no actual impact on the connection speed required.

However, I will agree that as a rough guideline only, this application can be helpful. It allows you to have an idea of whether something will work or not, such as a YouTube video or a game, and the per-app profiles allow the user to not have to worry about it too much themselves. The application does the work. I recommend checking it out below and signing up for the beta, but I would be aware of the fact that it may not be fully accurate.


Meteor by OpenSignal Blog post

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