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AMD's FSR 3 will rival Nvidia DLSS 3, but also face the same challenges
AMD's third update to FidelityFX Super Resolution sure looks like DLSS 3, strengths and weaknesses included.
When AMD launched the RX 7000 series in November last year, it also teased FidelityFX Super Resolution (or FSR) 3, the third iteration of its resolution upscaling technology. FSR is AMD's answer to Nvidia's Deep Learning Super Sampling (or DLSS), which is now on version 3 which uses frame interpolation to potential double framerates. FSR 3 was promised to also double framerates and it was assumed it would introduce frame interpolation. AMD recently gave a preview of FSR 3 at GDC, confirming that it does indeed use frame interpolation, which means FSR has caught up to DLSS once again but may also face the same problems.
Xbox will support AMD's super resolution tech for higher quality gaming
Xbox game developers can now try out AMD's FidelityFX Super Resolution technology in their games. Read on
Earlier this week, AMD announced FidelityFX Super Resolution, the company’s answer to NVIDIA’s DLSS. Unlike DLSS, which is only available on NVIDIA’s select GPUs with Tensor Cores, AMD FidelityFX Super Resolution (FSR) is open source and works with a broad range of GPUs — including some NVIDIA GPUs. Microsoft has already expressed interest in bringing the tech to Xbox consoles. And to make it a reality, the company is now releasing a preview of FSR for Xbox game developers.
AMD FidelityFX Super Resolution is an open-source DLSS, available now
AMD's competitor to NVIDIA's DLSS, called FidelityFX Super Resolution, is now available. Seven games are supported, with more on the way.
By now, you've probably already heard a bit about DLSS. Short for Deep Learning Super Sampling, it's a technology introduced by NVIDIA for its GeForce RTX GPUs, and it allows games to run at higher resolutions through upscaling. It's only available on certain NVIDIA GPUs, but now, AMD has finally launched its own version of it. AMD FidelityFX Super Resolution (FSR) is available starting today, and it's essentially a more open version of DLSS.