OPENGL Posts on XDA

Android Q will support the Vulkan-backend for ANGLE to make 2D game development easier

Vulkan API support for Android was announced with Android Nougat back at Google I/O 2016. To refresh your mind, this API helps developers gain more control of low-level hardware. This kind of access helps them better take advantage of the processing and graphical power of the respective units, and optimize games to run as smooth...

ARM announces their second Bifrost GPU – the Mali-G51

Back in May of this year ARM announced the Mali-G71, the company's first GPU that utilized their new Bifrost architecture. This new architecture from ARM was quickly adopted into the high-end mobile market, due to growing demand for VR gaming along with other complex and constantly evolving power hungry mobile gaming content. When building their...

Android Gaming Graphics at a Standstill: What Is Holding Us Back, and the Path Forward

Over the past couple years, we’ve seen a massive shift in the Android gaming market. Many major companies have shifted away from releasing new original graphically intensive 3D games, and are instead focusing more on either porting games from other platforms, or expanding their current games, often in an attempt to drive microtransactions. This is fantastic...