VULKAN Posts on XDA

Vulkan Graphics API v1.3 announced by Khronos Group

In February 2016 Khronos Group announced the first-ever version of the Vulkan Graphics API. Vulkan was essentially designed to be a  successor of sorts to OpenGL, but with the added ability to utilize multiple-core processors efficiently. There have been a few other improvements over the years and most major operating systems we use daily, like...

Vulkan Video API could help video editors be less terrible

The Vulkan API was an important milestone in computer graphics when it was first released in 2016. It provided a cross-platform competitor to Microsoft's DirectX framework, becoming the true successor to the aging OpenGL architecture. Vulkan 1.2 was finalized over a year ago, and now a minor update is introducing something new — video support. Kronos...

Khronos announces version 1.2 of the Vulkan Graphics API

It's been roughly four years since the announcement of the first version of the Vulkan Graphics API, in February 2016, by the Khronos Group. To keep things simple, it was a new graphics API - meant as a successor of sorts to OpenGL - that's able to utilize multiple-core processors efficiently, which is huge considering...

Dolphin Emulator update adds fixes for Vulkan API on Android Pie, Wii Remote pointer emulation, and more

Dolphin Emulator on Android is one of the most well-made emulators around. You can play Wii games and GameCube games straight from your phone, so long as it's powerful enough. Nowadays, devices like the Razer Phone 2 and the OnePlus 6T are enough to actually do just that. I've personally enjoyed The Simpsons: Hit and...

Android Q will support the Vulkan-backend for ANGLE to make 2D game development easier

Vulkan API support for Android was announced with Android Nougat back at Google I/O 2016. To refresh your mind, this API helps developers gain more control of low-level hardware. This kind of access helps them better take advantage of the processing and graphical power of the respective units, and optimize games to run as smooth...

Samsung announces new and updated APIs for Galaxy GameDev

The Samsung Developer Conference 2018 has just wrapped up in San Francisco, and Samsung has put forth all plans for its ecosystem of products for the coming year. We got to witness Samsung's foldable smartphone with the Infinity Flex display, as well as Samsung's new One UI with improved one-handed use and system-wide dark theme....

Android Q+ may use the Vulkan Graphics API to render the UI

The next major version of Android, Android 9, is set to be released next month for multiple devices. Unlike Android Oreo where the main improvements were mostly under-the-hood, Android P offers more user-facing features such as the revamped user interface, navigation gestures, and Digital Wellbeing while also continuing work on Project Treble. But behind-the-scenes, Google...

Support for Vulkan Graphics API 1.1 is coming in Android P

The Vulkan API is widely regarded as the successor to OpenGL. Initially announced in 2015, the Vulkan Graphics API has provided significant improvements in graphics rendering performance compared to its predecessor. Support for the graphics API made its way over to Android after its initial announcement with the first release of Android 7.0 Nougat, giving...

Khronos Group Releases Specifications for Vulkan 1.1

It was February 2016 when the Khronos Group released the specs for version 1.0 of Vulkan. The goal was to help developers utilize multiple core processors better. This can mean a huge improvement as high-end smartphones are shipping with 8 CPU cores these days. As the successor to OpenGL, it has slowly made its way...

Android Gaming Graphics at a Standstill: What Is Holding Us Back, and the Path Forward

Over the past couple years, we’ve seen a massive shift in the Android gaming market. Many major companies have shifted away from releasing new original graphically intensive 3D games, and are instead focusing more on either porting games from other platforms, or expanding their current games, often in an attempt to drive microtransactions. This is fantastic...

Betrayal of Hype: Playing Fast and Loose with Release Dates Breeds Consumer Mistrust

Yesterday, Google launched Allo on the very last day of summer, just narrowly squeezing into their “Summer 2016” launch window. The product we got was compromised, and arguably doesn’t have a defined place in their product lineup, which raises the question of “Why was it launched now?” If Google had been upfront with us and come out...

A Look Back at AMD’s History and Future in the Mobile Market

Ten years ago, AMD bought Canadian GPU manufacturer ATI Technologies, in an attempt to expand their portfolio, and to work towards integrated systems like we are seeing with their Fusion APUs (not to be confused with the other just announced Fusion chip), and with mobile SoCs today. Shortly after the acquisition, they sold off some...
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